![]() Saving the game on the Manage Worlds screen creates faulty save slots and cannot be properly recognized by mods, so you could encounter issues. ❗❗❗ Due to a game bug, make sure to not save on the Manage Worlds screen. ALL Urban Seasons Files have been added ! : (such as k-hippie-k-terrain-new-seasons-urban-replacement-ea-03092108.Share on Twitter Share on Facebook Supported Game Versions: 1.93.146 (Nov 22), 1.94.147 (Jan 17), 1.95.207 (Jan 31) Make sure to remove old mod files before installation! DOWNLOAD HERE Some files are not updated because they do not need it ( example : the Selvadorada files which are not affected by Seasons ) We have added the date to the updated files : ( 21082018) 03092018 As we transform only graphic files and as we improved and tested them all, maybe it is not our files ONLY after all )īut let’s enjoy today because as we found most of Spring and Autumn terrains textures, this update is going to be very interesting :D And we are glad because we received many many messages of encouragement :) If you play most of time there, better to not use the 44 floorpaints. We tested much more than once San Myshuno, and we think the problem is solved now -> most of strange bugs in San Myshuno are solved. Well, we are still not 100% sure about these 2/3 files but we think they are maybe depreciated since Seasons, or because one specific file is called, if it is not a Seasons file, when a game is launched in the Business District of San Myshuno, or when you want to send your Sim there : conflict! :/ I hope you already updated your files since the last update was a process of cleaning the mod and avoid the black texture all around the Sims Worlds … We targeted 2/3 files which caused a bug in San Myshuno. So, making the 202 and 303 Terrains Mods was indeed a multiple steps process. There are no specific Summer files because they are the previous textures before Seasons ) The Autumn, Spring, Winter files are dispatched in almost all the Delta part of the game files, in almost each ClientDeltaBuild0 which compose both base game and expansions, and game packs ………………………. With Seasons, everything is different :D At first, we found only few files ( 5/6 files, no more ) because all the files were elsewhere !!! In order to get quite a complete set of textures both for nature/urban mod, you have to check each time the 3 main ClientFullBuilds ………. ![]() In addition, when a new world is proposed by EA, you may find few new files in the ClientFullBuild0 of the expansion / gamepack … ![]() It is quite a long and boring stuff to find the needed files since each “Build” is around 1gb heavy ) ![]() ![]() Let’s me explain : usually, the textures are in 3 DataBuilds : They have always been there of course, in the most small corners of the game :D And then I got the idea to search where I already did and ………. But, I couldn’t find them … I couldn’t believe I didn’t find yet these files :D So, I started ( AGAIN ) from the ground to search and track all the missing files …. Indeed it was a huge improvement ! They perfectly completed the ones I already got. Soooooo … Last week, I contacted SimGuruModSquad who then posted a list of most textures files used by Seasons. YOU KNOW WHAT ? I’M TIRED :D BUT HERE COME THE UPDATED TERRAINS FOR SEASONS : BOTH 202 AND 303 TERRAINS MODSįirst, thanks a lot to have been so patient … So as said in the 2 previous posts, we have at last found the hidden Seasons files :D and now it is time to share and to tell the whole story … ![]()
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